When designers speak of graphic design they speak of it in terms of simplifying complexity so users do not feel overwhelmed when faced with complex systems. More information can lead to a better, simpler solution to whatever problem the designer is trying to solve. Using research methodology to solve problems is one of the most important aspects of design, it enables the designer to properly assess the clients and audience needs. Part of a designer’s job is to get to know the audience they intend on canvassing and what will be the placement of any produced material created.
The education, experience, and genetic blocks that form the base of a competent designer is normally similar no matter the area of specialization, only in a later stages of training and work will designer diverge to a specialized field. The methods of teaching or the program and theories followed vary according to schools and field of study. Today, a design team, no matter the scale of the equipment, is usually composed by a master designer (the head of the team) that will have the responsibility to take decisions about the way the creative process should evolve, and a number of technical designers (the hands of the team) specialized in diverse areas according to the product proposed, depending on the type of design industrial design vs graphic design for example. For more complex products, the team will also be composed of professionals from other areas like engineers, advertising specialists, and others as required. The relationships established between team members will vary according to proposed product, the processes of production, the equipment available, or the theories followed during the idea development, but normally they are not too restrictive, giving an opportunity to everyone in the team to take a part in the creation process or at least to express an idea.